Forthcoming · CRC Press

Games for Grownups

Why older players are the future of games, and how to make better games for them

The book

Games for Grownups is a guide to who older players are, why they play, what gets in their way, and how the industry can make games worth their time. Adults over fifty are already a large and growing part of who plays, and much of the medium has yet to catch up to them.

We all know how important it is to play games as we are growing up.

It is just as important to play them as we are growing old.

The author

Bob De Schutter

Bob De Schutter (MFA, PhD) is an award-winning game designer, researcher, educator, and advocate for meaningful play in later life. As a Professor of Game Design, he leads Northeastern University’s Games for Life initiative, the Designed for Aging Gamers Studio (DAGS), and its graduate program in Game Science and Design.

His own games include Brukel, built from his grandmother's account of the Second World War, Blast From The Past and the upcoming Restless.

www.bobdeschutter.be

The foreword

Celia Pearce

Celia Pearce is an award-winning game designer, author, researcher, teacher, curator, and artist, specializing in multiplayer gaming and virtual worlds, independent art, and alternative game genres.

Her recent work focuses on live action roleplaying and “playable theatre.” She is also the co-founder of IndieCade, and is considered a leader in games and diversity.

www.cpandfriends.com