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World of Warcraft

Chapters 1-3, 5-8, 10, 12

Perhaps the most researched video game ever. The cultural impact of World of Warcraft and its subscription-based online world is hard to overstate, and aging players and their families have not been immune to its charms.

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Grownup Gaming Stories

Talking to strangers from all over, every night at seven

I love the interaction with other people. You don't see them but you talk to them. You find out where they're from, how old they are, man, woman, some kid. Sometimes we've got lads of 14 years old in there.

The game can be so beautiful too, that world with the three-dimensional stuff almost coming out at you. It's brain gymnastics as well, you're doing something useful: there's a lot of strategy involved. And it's partly out of habit, because normally the computer goes on at seven every day.

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